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Ftb hermitpack quantum entangler
Ftb hermitpack quantum entangler









ftb hermitpack quantum entangler

Minimap mods generally have an option to show chunk boundaries, and one mod in FTB Infinity adds a hotkey to display them in the world itself (might be NEI but I'm not sure). I would also need to think about the Cables, from my ME Controllers to my Drives there is a floor in between, so cable routing is quite high i presume ALL of those have to be Loaded as well?Īll chunkloaders should completely disregard vertical distance, so you only have to worry about the X, Z grid. I can craft a couple of those but will it cause an issue if they overlap i don't want to end up making it unstable if i have a few of those overlapping each other. In my Mod Pack, unless it's called something else i can see only the World Anchor and a ChunkLoader (MineFactory Reloaded), the Anchor does 1 chunk and the MineFactory one can be configured as 0, 1 or 2 radius, which i think having one of those wont cover ME Controllers/Drives and Quantum Ring. So, now i have questions about Chunk Loaders, seemingly i should have researched this part more! The World Anchor i think as you say will not load enough chunks, it does 1 i think which, from where it is wont touch the drives let alone the ME Controllers. They probably aren't that far away from each other but a few hundred blocks easily, the ME Controller is on one floor, the drives underneath that by probably 100 blocks and then the ring was at the other end of my base. I, wrongly it seems, presumed that as long as you had the Quantum Ring loaded as a Chunk it would all fine, so i didn't pay much attention to where i placed it and i think that might be the issue, you are not far from right when you say my items could be a thousand blocks away. However, i think what you have said could be the root of my problems. I have tried several times to break and reassemble, the place i want to access it isn't actually the end, i moved it there just to try another place to see if that made a slightest bit of difference, again it didn't. Normally they are powered via a Tesseract. Firstly the Creative Cells are not permanent, i thought as it was working for a bit and then not i thought it could be a power thing, so i hooked those up to see if it made a difference, which it didn't. If things continue to fail place the "remote" bridge right next to your main network and test from there, see when exactly the connection breaks. I'm not a modder so I don't know if such a thing is even possible.Īnd of course "have you tried turning it off and back on again?", in this case try breaking both quantum rings and test different orders of reassembling them.

ftb hermitpack quantum entangler

if the ME system isn't paused during the loading screen, but the external power supply is). The system might run its internal power storage dry and shut down during the dimension hopping if it somehow "updates" itself in a different manner than TE/EIO power (i.e.

ftb hermitpack quantum entangler

Maybe try AE2's energy cells over external ones and see if that makes a difference, including regular/dense cells over the creative variety. Specifically, ensure your ME controller, the quantum bridge and your target inventory as well as all connecting cables are chunkloaded, if you've got creative energy cells cheat in a couple ChickenChunks loaders and set them to max range if your computer can handle it. Judging by your pictures the link breaks when you're in the End, so I suggest checking on your home side first. Does the world anchor have enough range to cover whatever you're trying to access? For all we know your actual drives etc.











Ftb hermitpack quantum entangler